Thursday, 5 May 2016

Ghost Rider #2 (June 1990)


J-Max was challenged to review 30 issues of Ghost Rider in (roughly) 30 days. Should J-Max succeed he shall earn his freedom (probably not). However should he fail in this task then he shall be subjected to an attack by Bees... DEADLY BEES.

So let's join him for his review of Ghost Rider #2


Credits: Howard Mackie (writer), Javier Saltares (artist), Gregory Wright (colourist), Mark Texeira (inker)

Overview: While Daniel’s sister remains in critical condition, he seeks answers as to what was contained within the briefcase. Meanwhile, The Kingpin and Deathwatch’s men hunt for its location with orders to kill all witnesses. 

Cultural References: A poster on the wall of the attacked child's bedroom for The Terminator; a movie which also includes multiple scenes of home invasion. The boy is presumably playing a Nintendo Entertainment System.

Review: In this issue, we are introduced to a new character, Blackout, a mercenary vampire who indiscriminately and sadistically butchers anyone in his path on his quest to retrive the canisters stolen in the last issue. Apparently, Deathwatch has sent him after the goods due to the slow progress his own men are making on recovering them. He says, “Had my men brought any one of the children present at the junkyard that night to me last week…none of this would have been necessary.” Has it already been a week? And are we really expected to believe a high powered businessman working in The World Trade Centre and, presumably, The Kingpin haven’t been able to track down a gang of teenagers? This is a little farfetched.

None the less, Blackout is brutal in his slayings and is also one of the few villains so far to have his own voice in this comic; coming across as a suave and sophisticated aristocrat - the perfect archetype of a vampire. I’m almost left wondering how The Comic Code could accept some of the things that happen in this issue. The horror tone is pushed to full effect when the monster gloats, “Sssssh now or you’ll wake your parents,” to a small child before letting him run into their bedroom where he finds their bodies lifeless on the floor.

Just as brutal is the Ghost Rider himself who beats down The Kingpin's hired goons in his search for information. It seems that same brutality is coming out in Dan’s home life as well. When noticing the headlines about his nightly actions, he throws the paper across the room startling Stacy. Later, he almost blows his identity with a Freudian slip saying, “You don’t understand I can…I’ve got to do something!” This proactive and emotional response is not like him given how passive he was in the first issue and we begin to consider how these two different lives he leads and competing identities are beginning to overlap.


Some of the changes in the story are begining to come across naturally while others are simply hard to make out. Stacy is a good example of this. In the last issue, this woman appeared in the hospital with Dan and Barb's parents and, I assumed, she was his older sister. This assumption was helped in no small part by her calling Captain Dolan “Daddy.” In this issue, she is seemingly a friend of the family and I really don’t know whether to take her previous reference to Captain Dolan as a mistake, a retcon or perhaps a sign of how close her relationship is to the family because the comic simply hasn’t told me how I should take it. 

Perhaps Captain Dolan isn’t Dan’s stepfather at all but rather Stacy’s dad. In fact, that makes a hell of a lot more sense. It’s so difficult to pinpoint because, as readers, we’ve travelled from graveyard to hospital, to alleyway, to hospital in the first issue while Dan’s interactions with human characters remained, at best, shallow. Thankfully, this issue addresses that problem slightly and we see more of Dan’s humanity. He lives with his mother. He has a close friend who cares for him. He visits his sister and jokes about her situation before guiltily confessing he is lost without her guidance. We begin to have a clearer understanding of his life. We also see the toll his nightly escapades are taking on his health.

Eventually, Ghost Rider tracks down one of the gang just in time to battle Blackout, but not in time to save the child’s family. The rider states he tracked Blackout via “the stench of innocent blood” that clings to him. I buy this, and if this vampire can create said stench in a city being run by The Kingpin we can only assume the damage he has delivered in this one comic are minutiae in his work history. They battle, Blackout flees and Ghost Rider stubbornly refuses to follow. Why? Perhaps because it is the end of the issue.

Quote of the issue: “Enough about your skin condition, Blackout. The cannisters. Have you located them?” - Deathwatch gets straight to the point.

The way we were: A spread showcases the soon to be realeased Forgotten Realms Dungeons and Dragons campaign setting. The series would later go on to spawn multiple literary works such as R.A. Salvatore's Drizzt series.


Editor Note: Hey Guys hope you're enjoyed J-Max's review, Why not drop him an encouraging message below (he REALLY doesn't like bees), Please check out the rest of the reviews HERE or if you're feeling brave why not join in his adventure HERE

Wednesday, 4 May 2016

Weirdness: Legend of Zelda Like You Have never Seen It Before

Hey Listen! We all see all-sorts of fan made videos and content for all our favourite games. One franchise that is no stranger to fan re-imaginings is the 30 year old Legend of Zelda.

We've seen fan comics, fan art and even fan games all devoted to the love of Zelda. We've seen Zelda as a Sci-fi story, we've seen it in the style Edo period Japanese art and we've even seen western fantasy versions of the long classic series. Today's dose of weirdness comes from Dayside TV.

Dayside TV has produced this... You know what? first watch.


       

Yep you just witnessed (unitended pun) the Legend Of Zelda re-imagined as a modern Hong Kong crime drama. YOU. ARE. WELCOME.

Apparently Dayside TV plan on releasing the short film on the 5th of May via their YouTube Channel, here is their official synopsis for their unofficial adaption.

Link quits the police force to search for Zelda, a key person to Ganon's crime empire

 
Abe's Take
You know what? this could be the closest thing we'll every get to a real Zelda TV show, so I'm gonna watch this.

Tuesday, 3 May 2016

Thirty Days of: Ghost Rider #1 (May 1990)

File:GhostRider vol 2 issue 1.jpg
In an effort to increase content on the site and in the spirit of G.Kendall and Captain Logan, I (Abe) have challenged J-Max of our Hourglass reviews to apply his trade to 30 issues of the original Ghost Rider run. To encourage him in this task failure will result in a attack by DEADLY BEES.

How long will J-Max last? Did I gather deadly (and angry) bees for no reason? lets join him as he reivews issue 1 of GHOST RIDER

Credits: Howard Mackie (writer), Javier Saltares (artist), Gregory Wright (colourist), Mark Texeira (inker)

Overview: Dan and Barbra Ketcher are strolling late one night through the cemetery when they are almost mugged by a gang of teenagers. Dan acts cowardly and compliant while Barbra attacks them in defence scaring them away. Moments later, a gunshot attracts both groups to the centre where armed men threaten a convey belonging to the Kingpin over a mysterious suitcase. One of these men is Deathwatch, a telepathic murderer who works in the World Trade Centre who seems to be involved in a power struggle for the city. His men murder the criminals and then, noticing they are being watched launch an attack which wounds Barbra. 

Dan pulls his sister away to hide in a nearby scrapyard and becomes scared when he believes he sees eyes observing him from the dark. Mysterious lights in the night illuminate a disused motorcycle which Dan promptly tries to hotwire to take his wounded sister to hospital. Suddenly, fire leaps from the bike transforming him into the titular character. After battling Deathwatch’s men and saving the teenagers, one of the youths uses the chance to escape with the suitcase in the belief that it may contain drugs. The Ghost Rider races Barbra to hospital beating off a police pursuit and destroying a road block. That night the teenage gang open the case and are confused by the strange capsules inside. Both the Kingpin and Deathwatch send their men to recover the contents. 

Pop Culture References: One of the children shouts “The boogeyman’s gonna get ya.”(Halloween). “You’ve been reading too much Stephen King little brother.” 
The scene inside the graveyard and the name Barbra is perhaps a reference to the movie Night of the Living Dead. All of these references seem firmly place us in the horror category.

Review: In the wake of the late 80s graphic novel craze, there was a sweeping change in the way the humble comic book was perceived across the world. Swamp Thing, Sandman and The Dark Knight Returns had pushed the medium in an entirely new more literary, sophisticated and gritty direction amongst other extremely overused adjectives. Ghost Rider does not. I repeat, it doesn not even attempt to do this. Ghost Rider knows exactly what it is. That is: it is a comic about a guy with a flaming skull for a head who drives a flaming motorcycle and attacks villains with his big, flaming chain. It’s a 90s comic.
 

Thankfully; instead of testosterone injected wrestlers spraying the world with bullets as big breasted, badly drawn women hurl through the air accompanied by broken glass, Ghost Rider takes a different approach to the young asult market, focusing on atmosphere, horror and some fantastically cheesy scenes that would make the average Van Damme fight sequence blush with shame.

The opening page informs us in B movie style “When innocent blood is spilled a spirit of vengeance is born and Daniel Ketch finds himself transformed into the ghost Rider.” Before we see Daniel and his sister as they traipse aimlessly through a twilit graveyard. With such careless abandonment for discretion this early on, I can only assume that atmosphere is going to be more important to this series than the story itself. And the captions do add an almost Twilight Zone/Tales from the Crypt serial knowingness as they set the scene “Here the spirits of the dead have found comfort and piece” I can almost taste Rod Stirling’s smoke as I read it.

The art direction and inking is easily the most defining element of the book and it would be impossible to go on without complimenting it. The redesign of Ghost Rider with leather, spikes and chains would forever become the popular image of the character from this point forward. Mark Texeira and Gregory Wright do a superb job of handling the environment; crafting in it as a dark entity of living breathing horror itself. Which is a good thing as the series has only just begun and already Mackie seems to have found some really ham fisted dialogue to give the goons who come across sounding like Rocky and Mugsy.


The first issue pushes the story along. We gain a sense of who Daniel Ketcher is as he jumps at every corner and allows others to intimidate and belittle him. We also have a good image of Ghost Rider who, rather than immediately take Dan’s wounded sister to hospital, assaults Deathwatch’s men whilst demanding vengeance. Even Death Watch himself isn’t above the Darth Vader trope of murdering his own men who, incidentally are all ninjas that work in the World Trade Centre.  
It’s silly, violent stuff but more importantly it is fun and with the chemical weapon storyline (which i'm pretty sure is where they are going with the briefcase), the Freudian way that Daniel refers to his police chief father as Captain Dolan, and the declaring of Ghost Rider as a menace (ala Spiderman 2002) leave enough additional ideas floating around in the mist to make me want to see what happens next.

Editor Note: Hey Guys hope you're enjoyed J-Max's review, Why not drop him an encouraging message below (he REALLY doesn't like bees), Please check out the rest of the reviews HERE or if you're feeling brave why not join in his adventure HERE

Monday, 4 April 2016

FEATURE: Don't buy New Gen Yet!

That's a pretty provocative title isn't it? It's not meant to rile up current gen owners (like myself), The X1, PS4 and Wii U have some amazing games both from internal studios and external ones but if you're not here with us yet (or are looking to jump ship), please just wait a few months.

So lets get round to that title and to why, Right now there is plenty of great deals on next gen systems but there is also non-stop swirl of rumours making those deals... not that much of a deal. We're at a cross roads right now. With things like new systems, VR, hardware updates and who knows what else at E3 all geared to throw the status quo straight out of a window.`

Wii U
Lets start with the most likely of the three. We know Nintendo has a new system on its way, currently codenamed: NX. What do we know about it? Not a whole lot if we're talking facts, we know Nintendo will give the world an real look at it during June's E3 event. This obviously makes the Wii U a slightly shaky purchase right now. We're only 90% certain that the NX is a home system to replace the Wii U. The only "certainty" according to rumour and analysts is that it'll launch in November.

Risk: High, its unknown if the NX will play Wii U games.

PS4
Now moving on to the middle likely one. This October Sony is launching it's VR headset for the PS4 but it wont plug directly into the console. instead the headset connects to a box (that actually looks like an baby PS4) that boosts the consoles specs to handle the demands of VR.

Why you should hold of? There is repeated reports of an updated PS4 being launched this year, unlike previous revisions like the PS2 slim this one is said to be an upgrade. Either names the PS4.5 or PS4K. The rumour says this version of PS4 will have the VR's extra grunt built into the console making the PSVR set up a little bit more entertainment center but these reports claim that this version of ps4 will (somehow) output games at 4K instead of 1080p.

Risk: Moderate to High, I personally don't think Sony would go the annual update route as this would start annoying customers as exclusive content starts appearing. I do however believe that they would release a PlayStation-VR, an PS4 geared towards VR having the extra grunt built in but coming with the PS-Move controllers instead of a DS4.

Xbox OneHere we are at the last one and the most confusing. Rumours began to swirl around when head of Xbox Phil Spencer said he didn't want to wait for a generational leap to improve Xbox one. This instantly lead people to believe Microsoft would release modular hardware updates so users could upgrade their machine for more performance. Spencer shot that idea down saying "I don't want fans opening up the Xbox with a screw driver". This led fans to believe that MS planned to release a similar to the rumoured PS4.5, A Xbox 1.5 if you will. Again Spencer shot this idea down.

So right now we have an concept "more xbox one power" but no idea how, the only remaining concept would be MS using cloud streaming to augment the Xbox one's processes.

Risk: Low to moderate. MS plans are unimportant right now as they have stated they want their games to be both backward compatible and forward compatible, we shouldn't see .5 exclusive releases. Hell from the sounds of it we could even be seeing some PC games come to X1.

Abe's Take
This article is hard to write as I don't like telling people to not get involved in gaming, right now there is some mind blowing, fantastic titles but I've also bought devices only for a better version to be announced a few months later. It's best to hunker down and wait till E3.

Fighting Fantasy: The Citadel of Chaos - review (not yet Android)

Fighting Fantasy: The Citadel of Chaos - review (not yet Android)

It seems the further we go into the future the more the past strikes me as an interesting place to belong. I don’t know why, but it seems many feel the same way with the rush for “the classics” such as Metal Slug to be released on mobile and Atari recently releasing their vaults online. Gamers yearn more and more for a cultural wormhole. A quantum leap to those sweet ol’ time where things were much simpler. But of course they weren’t were they? 

Setting up a game of Advanced Dungeons and Dragons today or even conceiving how that insane man down the street had the patience to set up a Spectrum seem, well, insane. I think what keeps dragging us backwards into the history of gaming - short of a cultural regression or the longing for the comfort of the bosom - is that games were far more challenging back then. Robert Heinlein knew best when he wrote "values are created through suffering". On that note, I decided to track down a few adventure gamebooks of yesteryear and was pleased to discover Tinman games had already been in the habit of adapting many of my favourite torture devices for Android. 
Today, I'm going to look at a game Tinman have yet to adapt, The Citadel of Chaos, which desperately needs a re-release. Join me as I head back to '83, or at the very least a bookshelf, to review the original in its heinously bad front cover glory.


 What the hell is that thing? 
hmmmm, it resembles a cross between a bear and a leopard. 
A bearpard?
No...

Bizarrly, the creature in the foreground, the one that resembles a prop from some 1950's Sci Fi movie, isn't even in the game. Various shapes in the distance march two by two from an evil Disney tower and, well, all that orange fives the feel of wanton abandonment as if the colourist simply gave up and went home early. It's a mess Jackson Polock would be proud of. All this and, yet, I love this cover. It captures the pulpy style of many 70s horror novels, such as Chamber of Horrors, where garish colours and dramatic close-ups all took a similar approach. Nostalgia or madness? Perhaps both.

Cover aside, the story was the real draw. The first in the Fighting Fantasy series to be exclusively written by Steve Jackson (who eventually would go on to co-develop Lionhead studios), The Citadel of Chaos places you in the role of a wizard apprentice tasked with the mission of assassinating a war monger and demi sorcerer named Balthus Dire. His death will mean preventing a war against your homeland. This war theme lends the game a sense of urgency lacking in the first book. Here there are real consequences of your failure which will contribute to the replay value even with the challenges presented.

Citadel was also one of the first gamebooks to have a system for utilising spellcraft. Players could select from a myriad of spells including E.S.P., Creature Copy, Fools’ Gold and Illusion. The book was also the first of the series that could be described as extremely challenging. Where Firetop Mountain was a battle game relying on dice rolls and skill (minus that extremely cruel maze part), surviving this book meant relying on your accuracy navigating its chambers, with the right equipment whilst making confident judgements with each creature encountered therein. 
  
The creatures within the citadel are a very colourful collection of sadists, psychopaths and savages. Many of them are selected from mythology while others still more interesting were designed by the author himself such as the Wheelies, Gaks and the dreaded Ganjees. knowing their niches and weaknesses are of crucial importance as wrong moves will invariably lead to a nasty end.

Bastards
  
Nasty indeed as the book will punish you for forgetting your spell rules or failing to plan ahead. An example might be using magic, this then backfiring on you and, naturally, resulting in your immediate death. On a replay run, it took a half dozen attempts to finish and crafting a map of the entire citadel was almost fundamentally necessary in order to reach a successful ending.

The difficutly of this book is what makes it enduring. I remember lending a friend Talisman of Death over a decade ago and being given it back completed the next day with s look of marginal disappointment. Simplicity is death to an adventure gamebooks endurance. The Citadel of Chaos builds upon the weak areas of the first book in the series (such as the combat rounds) whilst avoiding the complex puzzle traps later books in the series would fall into. Instead, the main challenge comes in the form of accurate judgment of possessions, knowledge of environemtn and reliance on spells to defeat many of the tougher encounters and quickly gain access to the Sorcerer’s tower for a penultimate battle. 

This truly is a good, fun challange for those who enjoy RPGs and fantasy literature. One that is both vivid in character and its tension, it badly deserves an Android release. Here's hoping that Tinman one day give it that push. Until then, dust off the weird front cover and have another shot at the black tower, you owe it to yourself.