There's been some concern and hype for Nintendo's new IP. the two primary concerns for ARMS are controls and content. Last nights Direct certainly addressed the later.
The now roster now features 10 fighters (with two additional fighters/bosses showed but not announced), each character has a unique ability altering how they play. The newcomers are a robotic cop (with AI robodog), a woman with spring hair, and a "snake border"
L-R Kid Cobra, Twintelle, and Byte & Barq, |
Full roster. (new characters in bold)
- Spring Man – This passionate fighter’s bouncy hairstyle might look fake, but his passion for fighting is definitely real.
- Ninjara – Using his nimble movements and ancient ninjutsu, Ninjara can disappear and warp somewhere else even in mid-air or when guarding.
- Master Mummy – As the only character that can restore health while guarding, Master Mummy is a force to be reckoned with.
- Min Min – With her ramen noodle arms, Min Min’s spin kick and throws are deliciously powerful.
- Ribbon Girl – Possessing next-level jumping skills, Ribbon Girl violates the laws of physics with her unbeatable power.
- Helix – Who is Helix? He’s an experiment gone wrong, that’s who. His springy body lets him move in unpredictable ways.
- Mechanica – This mechanical genius dons a homemade power suit that can hover above the competition.
- Kid Cobra – A fan of selfie sticks and live streaming, this hip fighter pounces on opponents with a charged-up dash.
- Byte & Barq – Two fighters in one! This robot fighter and his robot canine companion battle together to unleash devastating combo attacks.
- Twintelle – As an A-list actress, Twintelle uses her celebrity status to render her opponents utterly star struck as she walks the red carpet to victory.
The characters spring arms are customisable, with players choosing what they have on each hand (or is that HANDS?)
The Direct also confirmed multiple game modes and match types. Here we were expecting single player tournament, 1 switch local 1v1, 2 switch local 1v1 and online. However, ARMS has much more in store for players.
Match types.
- Types – Dozens of ARMS can be selected in the game, each with its own special power and handling ability. Different types range from the Toaster, which unleashes a flaming punch, to the Tribolt, which shoots three bolts horizontally. Some ARMS even boost defence, like the Guardian, which can be used as a shield.
- Attributes – There are seven different ARMS attributes in the game, each with its own speciality: Fire, Electricity, Wind, Ice, Stun, Explosion and Blind. Different ARMS have different attributes, so it’s a good idea to mix and match for a strategic advantage.
- Weight – When equipping the many different types of ARMS, weight is an important factor in determining performance. Weight affects momentum, so players have to keep this in mind when selecting ARMS. Stronger ARMS are more powerful but slower, while multi-hit ARMS are quick but have lower individual power. Punches can even run into each other while fighting, with the heavier ARMS knocking the lighter ones away.
- Upgrade ARMS – As players fight through ARMS, they will rack up hard-earned in-game currency for use at the ARMS Getter, where players can use their skills to earn new ARMS and the ability to upgrade previously owned ones.
The Direct also confirmed multiple game modes and match types. Here we were expecting single player tournament, 1 switch local 1v1, 2 switch local 1v1 and online. However, ARMS has much more in store for players.
Match types.
- Fight – In this main mode, two fighters battle against each other one-on-one to claim victory. During the fight, bombs and other healing items drop in, adding some strategic options to the proceedings.
- Team Fight – Two players are attached by strings and must team up to battle another team of two. Attacks can hit allies, so watch out for friendly punches!
- V-Ball – Similar to Tekken ball (or to normal humans; Volleyball). V-Ball is a sport that involves knocking an explosive ball into the opponent’s court.
- Hoops – Grab opponents and shoot them into the net (or even dunk them for extra satisfaction) in this hard-core game of ARMS-style basketball.
- Skillshot – Break as many targets as possible using the versatile powers of ARMS (this isn't limited to single player as one would expect.
- 1-on-100 – Defeat 100 enemies in a row, one at a time, in this progressive battle mode.
- ARMS Test & Training – In Test mode, players can try out randomised ARMS combinations, while Training lets them practice a number of varied drills.
Game modes.
- Grand Prix – Win 10 straight matches in Grand Prix and players will face a final opponent to be crowned the ARMSchampion. (Is said to be playable in local multiplayer, It's unknown if that means 2v2 co-op or just player 2 invading the match arcade style.)
- Party Match – By connecting the Nintendo Switch console to the internet, players can battle with up to three other ARMSplayers at a time that are in the same lobby as them. One lobby can hold up to 10 systems, but with up to two players per system, 20 players can potentially get together in the same lobby.
- Ranked Match – In this time-honored coliseum, players compete online in 1-v-1 battles. By winning a match, a player’s rank goes up, while, conversely, losing will make that rank go down. While waiting to play a Ranked Match online, players can participate in any other mode to pass the time (and tighten up their skills).
- Local Wireless Mode: When playing in Local Wireless mode, up to eight players with eight separate systems in the same room can gather in an in-game lobby and battle up to three other players at a time like in Party Match.
Nintendo also confirmed the DLC strategy for ARMS. Fresh characters and ARMS will be coming FREE for all players, The very same strategy that helped keep Splatoon active. Also mirroring the Ink shooter Arms will be receiving a global 'test punch' (that's beta for 'normals'), the download is available now whilst the beta opens next week.
Lastly, to address the other concern about the title there was a press event where gaming sites (not us) and magazines got to test out a near-finished build. Whilst there will be "proper button" controls Nintendo hasn't let anybody outside of Nintendo try it. However, almost everyone agrees that the controls work well, no waggle, and are responsive. The previewers are all stressing the game is closer to Street Fighter than Punch Out or Wii Boxing.
Abe's Take
I am extremely pleased with the new information. 10 is a reasonable amount of fighters for a first lineup, there are plenty of modes to try, and its starting to remind me a little of For Honor. It's also nice to see the stages are not just different window dressing and actually offer ways to shake up the gameplay. One level is a skatepark where players can hop on to "snakeboards" fighting on the move!
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