80's Filter Was a Part of the Game
Kojima's Metal Gear Solid team had experimented with a filter that would make the game look as if it had be recorded on an 1980's camera.
Here's Kojima-San's Tweets explaining
"RUSH" had very 70's texture & tone of film. In fact we studied 80's image & developed "80's filter" for MGSV as TPP is placed in 1984. CONT
(CONT) But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out.
Some people are claiming this is proof that the Next Gen is holding back PC development. I don't agree as PC games are rarely held back by the console versions and i'm not even sure there will be a pc version of MGS V
The trailer for Metal Gear Solid 5 from Microsoft's E3 event blew me away and i cant wait to play it
You can follow Kojima on Twitter Here
You can preorder MGS V: Ground Zeros Here
You can preorder MGS V: Phantom Pain Here
Here's Kojima-San's Tweets explaining
"RUSH" had very 70's texture & tone of film. In fact we studied 80's image & developed "80's filter" for MGSV as TPP is placed in 1984. CONT
(CONT) But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out.
Some people are claiming this is proof that the Next Gen is holding back PC development. I don't agree as PC games are rarely held back by the console versions and i'm not even sure there will be a pc version of MGS V
The trailer for Metal Gear Solid 5 from Microsoft's E3 event blew me away and i cant wait to play it
You can follow Kojima on Twitter Here
You can preorder MGS V: Ground Zeros Here
You can preorder MGS V: Phantom Pain Here
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